In Outlast, the player assumes the role of investigative journalist Miles Upshur, as he navigates a dilapidated psychiatric hospital in Leadville, Colorado that is overrun by homicidal patients. The game is played from a first-person perspective and features some stealth gameplay mechanics, The player can walk, run, crouch, jump, climb ladders and vault over objects. Unlike most games, however, the player does not have a visible health bar on the screen and is unable to attack enemies. The player must instead rely on stealth tactics such as hiding in lockers, sneaking past enemies, staying in the shadows, and hiding behind or under things to survive. Alternatively, the player can attempt to outrun their pursuer. If the player dies, the game will reset to the most recent checkpoint.
Most of the hospital is unlit, and the only way for the player to see while in the dark is through the lens of a camcorder equipped with night vision. Using the night vision mode will slowly consume batteries, of which there are not many, forcing the player to scavenge for additional batteries found throughout the asylum. Outlast makes heavy use of traditional jump scares and audio cues, which alert the player if an enemy has seen them. If the player records specific events with their camcorder, Miles will write a note about it, providing further insight into his thoughts. Documents can be collected, which offer backstory and other expository information about the facility, including pages taken from the diaries of patients and reports from the hospital staff.
Developer Red Barrels have pointed to the survival-focused gameplay in Amnesia: The Dark Descent as a primary influence on the combat-free narrative style of Outlast. Found-footage horror films like Quarantine and REC also served as influences.
Condition Types
- NEW Factory Sealed
- Game/Box/Manual
- Game/Box only
- Game/Manual only
- Game Only
- Minor shelf wear on the case or manual
- Minor creasing/fading on the cover or cardboard box
- Very minor shelf wear to the seal.
- NO tears or breaks in the original seal.
- moderate shelf wear including but not limited to fading, moderate cosmetic damage to the case or cover insert, and minor cracks or chips in the case plastic.
- Stickers/Sticker residue from previous retailers (Which can be particularly hard to get off and in some extreme cases damage the case when removal is attempted)
- Fading/minor peeling on cartridge labels.
- Rental stickers or warranty stickers on disc/cartridge.
- moderate shelf wear including but not limited to fading, and moderate cosmetic damage like minor tears or wrinkles in the manual.
- Fading/minor peeling on cartridge labels.
- Rental stickers or warranty stickers on disc/cartridge.
- Minor shelf wear including but not limited to cosmetic scuffs/scratches on cartridge shell, discoloration/yellowing of cartridge shell, or minor fading/peeling on cartridge label.
- Rental stickers or warranty stickers on disc/cartridge.
- A Note on PRICING/AVAILABILITY & CONDITION DISCREPANCIES:
- A Note on LABELS/STICKERS:
- A larger inventory barcode tag, usually on the front bottom right corner of the box, but may be located in another corner or on the back depending on the case's art.
- And a price tag along the spine of the game.
- A Note on DISC CONDITION/RESURFACING:
- A Note on FAKES/REPRODUCTIONS: